Dev Snapshot 01: Animation and Skinning

July 22nd, 2010 by Shaun Milne

Blogging a bit early this week as I've made some good progress with the character animations as well as working on the feel of the character as the player navigates her around the battlefield. It's no way perfect but I'm learning a lot about animation as I go, especially for low-poly, 1-bone-per-vertex animations. It can be tricky to make them look and move naturally with such restrictions.

Uploaded a quick video snapshot (because still images are boring) :) Ignore most of the things in the video, they are pretty much all temporary. The controls aren't shown, but it's basically a joystick to control movement, a button to jump and a button to fire your weapon. To lock on to an opponent you tap them.


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